Cannibal Island · Handouts 1–4 are for the players; Handout 5 and the maps are for the DM
Session 1, on the ship. Roll 1d8, or pick one that fits a character.
| d8 | Rumor |
|---|---|
| 1 | “Ships that dock there always come back lighter than they should. Gold’s heavy, but not that heavy.” |
| 2 | “My cousin’s been there twice. Won’t talk about it, just stares at his hands and drinks.” |
| 3 | “They say the jungle drums play at night, but they don’t sound like any drums I’ve heard.” |
| 4 | “The Empire pays ten times normal wages for guard duty there. Makes you wonder why.” |
| 5 | “Last crew that stayed overnight… half of them came back talking in their sleep.” |
| 6 | “The water there tastes wrong. Sweet, but wrong.” |
| 7 | “Governor Reynolds used to be a war hero. Now he just stares at the jungle and counts gold.” |
| 8 | “They mine gold there, sure. But what if they’re digging for something else too?” |
Session 1. Prices in silver pieces.
| Item | Effect | Price |
|---|---|---|
| Healing Draught | Restores 2d4 + 2 hit points | 25 sp |
| Flask of Fire | Works as alchemist’s fire | 30 sp |
| Blessed Salt (1 lb.) | Makes a line or ring the dead don’t like to cross | 10 sp |
| Courage Elixir | Steadies the nerves for 10 minutes | 35 sp |
| Jungle Spider Venom (10 doses) | Coats blades or bolts, and weakens whoever is hit | 25 sp |
“Carry fire. Always. They don’t like it.”
Session 1. Read out a few, or hand them over as scraps of conversation.
Sessions 1–3, on the road. Drop one in whenever the tension sags.
Character: ______________________ Stage: 0 1 2 3 4 5
Exposure Save Result
[ ] First night on the island DC 10 Wis ______
[ ] Night after the first run (S1) DC 12 Con ______
[ ] Deep shaft (S2) DC 15 Con ______
[ ] Ritual witnessed (S2 / S3) DC 14 Wis ______
[ ] Night after the second run (S2) DC 12 Con ______
[ ] Nilith's offer (S3) DC 18 Wis ______
[ ] Auras / attacks per stat block ______
Symptoms shown so far:
_________________________________________________________________
N
↑
[Watchtower] [Watchtower]
╔══════════════════════════════════════╗ ← palisade (fresh repairs)
║ 1 Governor's house 2 Armory ║
║ ║
║ 3 Well + altar 5 Beclu ║
║ ║
║ 4 Underground tavern ║
║ (wooden houses and workshops) ║
╚══════════════════════════════════════╝
[Watchtower] 6 Docks [Watchtower]
~~~~
The six watchtowers are 15 feet tall: two face the jungle, two the docks, and two the flanks.
▲ Volcano
Mine ■ │ ╲
│ ╲ Temple (jungle slope, 8 km off the road)
mud ░
│
river ≈≈≈≈ (the bridge)
│
broken ▒
ground │
■ Town
~~~~~~ sea
The road is about 25 km one way, which takes all day, dawn to dusk. It passes three danger spots: broken ground, the river bridge and the mud. There are no safe places outside the walls.
Volcano
┌──────────────────────────────┐
│ open pits x x x │
│ foreman's office │
│ guard barracks │
│ slave quarters (chained) │
│ deep shaft ↓ ↓ ↓ │ → toward the Anchor
└──────────────────────────────┘
main gate
The mine has five permanent guards and rotating patrols. The deep shaft leaves the gold veins and heads straight down toward a red glow.
Anchor chamber (bottom of the stair)
▲
┌──────────────────────────────┐
│ middle ring: Nilith │
│ │
│ outer ring: ritual circles, │
│ altars and totems │
└──────────────────────────────┘
jungle approaches
The temple has raised platforms, narrow passages between the ritual areas, fire pits, and totems to take cover behind. The stair from the middle ring descends into the volcano, to the Anchor.